KS3: MYP ICT

  • Module 1 – E-Safety
  • Module 2 – Making Graphics
  • Module 3 – History of Tech
  • Module 4 – Making Games
  • Module 5 – Vlogging/Podcasting
  • Module 6 – Robotics
  • Module 1 – Intro to business
  • Module 2 – Programming
  • Module 3 – Graphics Dev
  • Module 4 – WYSIWYG Web Dev
  • Module 5 – HTML Web Dev
  • Module 6 – Hour of Code
  • Module 1 – Media GCSE Taster
  • Module 2 – Business GCSE Taster
  • Module 3 – Computing GCSE Taster
  • Modules 4 & 5 – Project – Development of tech
  • Module 6 – Dragon’s Den Pitch
Implementation

Students will be provided  with a well-rounded education in media, business, and computer science under the umbrella of IT user skills, focusing on building their knowledge and skills in each area. The program aims to develop students’ ability to use technology effectively, to understand the role of media in business and society, and to apply business principles to the world of computing and information technology. Through a combination of theoretical and practical learning experiences, students would have the opportunity to explore the intersections between media, business, and computer science, and to develop the knowledge and skills necessary to succeed in today’s digital economy. By the end of the program, students would have a strong foundation in IT user skills, as well as the ability to think critically, communicate effectively, and solve complex problems.

Topic

Town

Beginner

Year 7/8

Intermediate

Year 9

Higher

Year 10

Topic

Global Issues

Beginner

Year 8

Intermediate

Higher

Year 11

Topic

Identity

Beginner

Year 7

Intermediate

Year 9

Higher

Year 10

The MYP curriculum implementation for a three-year program covering media, business, and computer science under the umbrella of IT user skills would be designed to provide students with a well-rounded education in these subjects. The program would focus on building students’ knowledge and skills in each area, with a particular emphasis on developing their ability to use technology effectively and to understand the role of media in business and society. Through a combination of theoretical and practical learning experiences, students would have the opportunity to explore the connections between media, business, and computer science, and to develop the knowledge and skills necessary to succeed in today’s digital economy. By the end of the program, students would have a strong foundation in IT user skills, as well as the ability to think critically, communicate effectively, and solve complex problems.

KS4: GCSE Computer Science

Intent

Our GCSE computer science course is designed to provide students with a solid foundation in the principles of computer science and to develop their computational thinking skills. Through a combination of practical activities, problem-solving tasks, and theoretical learning, students will learn how to design and implement algorithms, use programming languages to create working programs, and understand the fundamental concepts of computer science.

Our course will also help students to develop critical thinking skills, creativity, and collaboration, as well as technical skills such as coding, debugging, and testing. We believe that these skills are essential for success in a rapidly-changing world, and we are committed to providing students with the knowledge and expertise they need to thrive in an increasingly digital society.

Ultimately, our goal is to help students to become confident, capable, and creative computer scientists who are ready to take on the challenges of the future. We believe that our GCSE computer science course will provide students with the skills, knowledge, and attitudes they need to succeed in further study, in their careers, and in their lives.

Topic

Town

Beginner

Year 7/8

Intermediate

Year 9

Higher

Year 10

Topic

Global Issues

Beginner

Year 8

Intermediate

Higher

Year 11

Topic

Identity

Beginner

Year 7

Intermediate

Year 9

Higher

Year 10

The GCSE Computer Science course aims to provide students with a solid foundation in the principles of computer science, including programming, problem-solving, and critical thinking skills. Through a combination of hands-on activities, projects, and discussions, students will develop a deep understanding of the fundamental concepts and techniques of computer science, as well as their applications in the real world. The course will also explore the role of computer science in society, and will prepare students for further study and careers in the field.

Overall, the curriculum intent statement for GCSE Computer Science is designed to foster a love of learning and a passion for problem-solving in students, and to equip them with the skills and knowledge they need to succeed in the rapidly-changing world of technology. By the end of the course, students will have a well-rounded understanding of computer science, and will be prepared to take on the challenges of the future with confidence and enthusiasm.

Topic

Town

Beginner

Year 7/8

Intermediate

Year 9

Higher

Year 10

Topic

Global Issues

Beginner

Year 8

Intermediate

Higher

Year 11

Topic

Identity

Beginner

Year 7

Intermediate

Year 9

Higher

Year 10

Through the GCSE Computer Science course, we expect to see significant improvements in students’ critical thinking and problem-solving skills, as well as their understanding of the fundamental principles of computer science. These skills will not only benefit students in their future studies and careers, but will also have a positive impact on the school community, as students apply their knowledge and skills to real-world challenges and projects. Additionally, the course will help to increase students’ awareness of the role of computer science in society, and will inspire them to consider careers in the field, leading to a more diverse and well-rounded workforce in the future.

Schedule of learning

  • Module 1 – Systems architecture / Memory and storage – Part 1
  • Module 2 – Memory and storage – Part 2
  • Module 3 – Computer networks, connections and protocols
  • Module 4 – Network security
  • Module 5 – System software
  • Module 6 – Ethical, legal, cultural and environmental concerns

Schedule of learning

  • Module 1 – Programming fundamentals 
  • Module 2 – Algorithms
  • Module 3 – Producing robust programs 
  • Module 4 – Boolean logic / IDEs
  • Module 5 – Revision
  • Module 6 – Revision

Exam Board Information

  • OCR GCSE Computer Science J277

Additional Resources/Information: 

KS5: A Level Computer Science

Course Outline

The content of this A Level in Computer Science is divided into three components:

  • Computer systems component (01) contains the majority of the content of the specification and is assessed in a written paper recalling knowledge and understanding.
  • Algorithms and programming component (02) relates principally to problem solving skills needed by learners to apply the knowledge and understanding encountered in Component 01.
  • Programming project component (03 or 04) is a practical portfolio based assessment with a task that is chosen by the teacher or learner and is produced in an appropriate programming language of the learner’s or teacher’s choice.

Exam Board Information

  • OCR A Level Computer Science H446

Additional Resources/Information: